

It’s just kill some blights, some random taken, then kill a Taken Cabal boss like we have all done so many times before. Lake of Shadows is fine, but it just lacks memorable moments by Destiny 2 strike standards. Trying to stun-lock the final boss with Icebreakers was also pretty fun. The moment where the Vex first warp in was pretty cool since they were still intimidating back then. Winter’s Run, like a lot of the early Destiny 1 strikes, were pretty much just missions. On its own, it’s just a pretty nondescript encounter with an annoying walker in the middle which taught newbies the hard way that you shouldn’t enter Destiny events underleveled unless you want to have a bad time. This honestly would be higher if Rise of Iron didn’t do a metal remake of it which we’ll get to later. Meaning you’re constantly have to just hide behind a pillar, take some shots, trigger reinforcements, and repeat until the strike mercifully ends. You can skip a ton of it and the final boss is just a big hydra that will pound you if you’re out in the open for more than a few seconds. It was cool the first time in the mission, but getting it for the 30th time while playing Vanguard Strikes, it quickly loses its luster and is just is a drag. Will of the Thousands is frustrating because you’re forced to kill a giant worm god that only takes significant damage when it’s critical. Here’s another mission that got reused as a Strike in Destiny 2: Warmind. When the boss crushes that Vex Minotaur is the only memorable part worth mentioning 28. It’s a dull romp through some Cabal and nothing more. There are a few of these in Destiny 2, but Tree of Probabilities gets the honor of being the worst. Tree of Probabilities from gets knocked down multiple pegs for literally being a mission repurposed as a strike. It slowed you down for a really dumb reason. The Echo Chamber at least tried to be interesting but it’s effectively a big long strike where the big gimmick is you have to just carry a charge the whole time. And of course, the movement restricting shanks that impede you from chasing down a boss that can’t be burned down and will go invisible every few seconds to hide from you. A few lowlights include forcing you to drive your sparrow through checkpoints with a Fallen firing squad ready to light you up. While most of strikes in the sequel are more interesting, Exodus Crash goes out of its way to be the new worst.
#Scorn strikes how to
You’d think for Destiny 2 Bungie would have learned how to not make a bad strike. There were some clunker strikes in the first Destiny game. Let’s look back at all 31 from both games, and rank the best Destiny strikes of all-time.
#Scorn strikes series
Between Destiny 1 and Destiny 2, the series has been churning out strikes regularly for a while now.
